<html>
<head>
	<title>Abnormal Visual Effects Menu</title>
</head>
<body>
	<center>
		<table width="270">
			<tr>
				<td width="45">
					<button value="Main" action="bypass -h admin_admin" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td width="180">
					<center>Abnormal Visual Effects</center>
				</td>
				<td width="45">
					<button value="Back" action="bypass -h admin_admin3" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
			</tr>
		</table>
		<br>
		<table width="270">
			<tr>
				<td>
					Values:
				</td>
				<td>
					<edit var="qbox" width="100" height="15">
				</td>
				<td>
					<button value="Help" action="bypass -h admin_html help/abnormal.htm" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
			</tr>
		</table>
		<br>
		<table width="260">
			<tr>
				<td>
					<button value="Bleed" action="bypass -h admin_ave_abnormal DOT_BLEEDING $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Poison" action="bypass -h admin_ave_abnormal DOT_POISON $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Fire" action="bypass -h admin_ave_abnormal DOT_FIRE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
			</tr>
			<tr>
				<td>
					<button value="Water" action="bypass -h admin_ave_abnormal DOT_WATER $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Wind" action="bypass -h admin_ave_abnormal DOT_WIND $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Earth" action="bypass -h admin_ave_abnormal DOT_SOIL $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
			</tr>
			<tr>
				<td>
					<button value="Stun" action="bypass -h admin_ave_abnormal STUN $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Sleep" action="bypass -h admin_ave_abnormal SLEEP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Silence" action="bypass -h admin_ave_abnormal SILENCE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
			</tr>
			<tr>
				<td>
					<button value="Root" action="bypass -h admin_ave_abnormal ROOT $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Paralize" action="bypass -h admin_ave_abnormal PARALYZE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Flesh Stone" action="bypass -h admin_ave_abnormal FLESH_STONE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
			</tr>
			<tr>
				<td>
					<button value="DOT MP" action="bypass -h admin_ave_abnormal DOT_MP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Big Head" action="bypass -h admin_ave_abnormal BIG_HEAD $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Flame" action="bypass -h admin_ave_abnormal DOT_FIRE_AREA $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
			</tr>
			<tr>
				<td>
					<button value="Change Texture" action="bypass -h admin_ave_abnormal CHANGE_TEXTURE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Big Body" action="bypass -h admin_ave_abnormal BIG_BODY $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Floating Root" action="bypass -h admin_ave_abnormal FLOATING_ROOT $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
			</tr>
			<tr>
				<td>
					<button value="Dance Stun" action="bypass -h admin_ave_abnormal DANCE_ROOT $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Ghost Stun" action="bypass -h admin_ave_abnormal GHOST_STUN $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Stealth" action="bypass -h admin_ave_abnormal STEALTH $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
			</tr>
			<tr>
				<td>
					<button value="Seizure 1" action="bypass -h admin_ave_abnormal SEIZURE1 $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Seizure 2" action="bypass -h admin_ave_abnormal SEIZURE2 $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Magic Circle" action="bypass -h admin_ave_abnormal MAGIC_SQUARE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
			</tr>
			<tr>
				<td>
					<button value="Freezing" action="bypass -h admin_ave_abnormal FREEZING $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Shake" action="bypass -h admin_ave_abnormal SHAKE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Blind" action="bypass -h admin_ave_abnormal BLIND $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
			</tr>
			<tr>
				<td>
					<button value="U. Defense" action="bypass -h admin_ave_abnormal ULTIMATE_DEFENCE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Vitality Up" action="bypass -h admin_ave_abnormal VP_UP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Real Target" action="bypass -h admin_ave_abnormal REAL_TARGET $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
			</tr>
			<tr>
				<td>
					<button value="Death Mark" action="bypass -h admin_ave_abnormal DEATH_MARK $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Fear" action="bypass -h admin_ave_abnormal TURN_FLEE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
				<td>
					<button value="Vitality Keep" action="bypass -h admin_ave_abnormal VP_KEEP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
				</td>
			</tr>
		</table>
	</center>
</body>
</html>